Mount Gundabad combines a hero-specific Mithril detour, two discoveries, the fourth Lidless Eye scroll, an escort, and a mounted-crossbow defense. Accept Truesilver in Rivendell before leaving, bring Farin to the cracked wall near the Alpine Pass campfire, and preserve war-machine targets during the final defense instead of spending the emplacement on low-value lanes.
Alpine Pass
At the campfire cave, use Farin on the left cracked wall and collect the Mithril chest before the three snow trolls.
Interior search
After the first tower descent, inspect the left marked wall for secret 20; later use the left exit for scroll 4 and secret 21.
Dwarf rescue
Free the trapped dwarves, operate the control lever, and escort the group toward the Gate without outrunning them.
Nordri defense
Prioritize trolls, then sappers, then ordinary goblins while protecting the crossbow lane and ancient weapon objective.
Claim Mithril at Alpine Pass
Near the campfire, enter the small cave on the right and inspect its left side for a cracked wall. Clear nearby enemies, switch to Farin, break the barrier, and open the chest associated with Mithril in the current completion route. Confirm the Truesilver quest or inventory state before leaving.
The path then brings three snow trolls. Keep the fellowship together and avoid overlapping their heavy attacks. Draw a stomp or swing, evade out of the impact, and punish the recovery. Do not attempt a revive where another troll can immediately cover it.
If Mithril did not register, return before progressing through a one-way transition. Seeing the chest is not enough; open it and verify the active quest entry.
Mark the two interior discoveries
Inside Gundabad, the current route points to secret 20 after the first and second tower descent. Look left for tracks and a marked wall. End combat state before inspecting it so the hero interaction can complete.
Later, at another tower, take the left exit and search the chest area for scroll 4 and secret 21. Treat them as separate pickups. Defeat the carrier or open the chest, collect the item, then check Elrond’s quest count in the log.
Rejoin the objective route without dropping ahead of companions. The interior has enough vertical and branching space that a rushed player can begin a wave while another is still confirming the discovery.
Free and escort the trapped dwarves
Reach the imprisoned dwarves, clear all immediate threats, and operate the control lever. Wait for the release and dialogue state. During the escort to the Gate, match their pace and clear threats before they surround the group.
Eradan should remove archers and exposed controllers. Andriel keeps the escort lane stable with healing and area pressure. Farin meets close attackers without advancing beyond the dwarves. In co-op, name a rear guard so the whole party does not chase the first enemy ahead.
If the escort stalls, search for a surviving enemy or required interaction before reloading. Do not abandon the protected group at a previous doorway.
Defend Nordri with the mounted crossbow
The mounted defense is also useful for war-machine kill progress. The current priority is trolls first, then sappers, then ordinary goblins. Trolls absorb attention and threaten the objective; sappers can cause sudden failure near the gate. Use the fixed weapon when it has a clear target lane, and leave it when threats reach the operator or move outside the arc.
A teammate should guard the operator and call sappers. In solo, check the edges between volleys rather than tunneling on the center. Do not keep firing at a harmless distant body while a sapper reaches the gate.
After the defense, follow Nordri and complete the ancient weapon sequence. Let dialogue, quest updates, and the checkpoint settle before traveling.
Return Mithril and close the chapter
Back in Rivendell, deliver Mithril to Arwen and speak to Angmir to finish Truesilver according to the current route. Check scroll 4, secrets 20 and 21, trapped-dwarf progress, and the last save.
If war-machine kills are below the later target, record the Gameplay Stats value. The current route identifies the Gate Chamber as a replay option, but a replay must start the whole map rather than a checkpoint for reliable farming. Continue with the Mirkwood walkthrough.